Technology in the Classroom: Games that Kids Create

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Technology in the Classroom: Games that Kids Create

It’s discouraging to all stakeholders that annually, about 1.2 million students fail to graduate from high school. And “Pathways to Prosperity” reports that just 56 percent of college attendees complete a degree. Fingers point all directions, but nothing changes the stark truth: Something causes kids to hate learning so much that they’d rather face their future without the knowledge or skills to do so successfully.

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