Beyond K-12: 8 Reasons Why Higher Education Should Adopt Gamification

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Beyond K-12: 8 Reasons Why Higher Education Should Adopt Gamification

Gamification has been part of teaching strategy in K-12 even before it was common for computers to exist in the classroom. Teachers have used games for decades to keep students engaged in the learning process, to make instruction easier to digest for students with varying learning styles, to get an idea of how students are doing that may not be reflected in test scores, and to boost morale in the classroom.

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